- Devblog
- Update - Lots of new moves, and some sounds!
- adjusted turning system so when sprinting turning more than 45 degrees in a single frame triggers slide
- adjusted crate pick up position and killed a bug with catching the crate you are throwing in air.
- adjusted super punch (it's amazing now)
- running and tapping jump will jump without planning the jump arc*
- standing and tapping jump is evade
- standing and holding jump brings up jump arc and builds it up.
- block lowers arc and if held cancels jump if release while arc is gone.
- releasing applies the jump,