crafting the postapocalypse

Main Menu

Main Menu

behind the scenes - setting up the game´s menu.

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Update - Lots of new moves, and some sounds!

Update - Lots of new moves, and some sounds!

Update - Lots of new moves, and some sounds!

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Power Punch, Evade, and initial Jump infrastructure in

Power Punch, Evade, and initial Jump infrastructure in

Power Punch, Evade, and initial Jump infrastructure in

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here comes trouble!

here comes trouble!

The mad canibale Gang is ready to rumble. Try to get rid of them, before they eat you alive!

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New animations, thrown enemies, and betterMob

New animations, thrown enemies, and betterMob

Agents now play dizzy, and struggle while carried, Player sprint animation is in, Player can throw dizzy agents, Agents will path find around agents that are on their team.

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Things can fight, block, and die.

Things can fight, block, and die.

Agents can now navigate, attack, block, and most importantly .... Die.

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HitText. hitSound, hit Limiter, and new rig and new animations

HitText. hitSound, hit Limiter, and new rig and new animations

HitText. hitSound, hit Limiter, and new rig and new animations

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Duck Sprint and Block

Duck Sprint and Block

Today I added Duck, Block, and Sprint

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Jump and run

Jump and run

Mack learns how to run and walk... end he is pretty good at it.

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Congratulations to the winners of the BGMC

Congratulations to the winners of the BGMC

Congratulations to the winners of the BGMC 24!

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older ego, newer ego

older ego, newer ego

Manic Mac`s evolution. We decided to give him a little bit more expressions and even a few fingers... the more limbs you have to loose the harder you'll fighting, right?

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Manic Macks Systems explained

Manic Macks Systems explained

Jacob explains the game mechanics used for our demo so far.

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