"Fight for your life,
Drive it because you stole it.
Never look back."


Manic Mack's midnight run is a grandiose postapocalyptic platformer themed escape game.
Escape from the crazy canibal cultists by foot and by using cars.
Your journey leads from dark underground vaultlike caves, over
vast desert wastelands, up to deserted irradiated city ruins.

crafting the postapocalypse

Main Menu

Main Menu

behind the scenes - setting up the game´s menu.

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Update - Lots of new moves, and some sounds!

Update - Lots of new moves, and some sounds!

Update - Lots of new moves, and some sounds!

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Power Punch, Evade, and initial Jump infrastructure in

Power Punch, Evade, and initial Jump infrastructure in

Power Punch, Evade, and initial Jump infrastructure in

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here comes trouble!

here comes trouble!

The mad canibale Gang is ready to rumble. Try to get rid of them, before they eat you alive!

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New animations, thrown enemies, and betterMob

New animations, thrown enemies, and betterMob

Agents now play dizzy, and struggle while carried, Player sprint animation is in, Player can throw dizzy agents, Agents will path find around agents that are on their team.

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Things can fight, block, and die.

Things can fight, block, and die.

Agents can now navigate, attack, block, and most importantly .... Die.

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HitText. hitSound, hit Limiter, and new rig and new animations

HitText. hitSound, hit Limiter, and new rig and new animations

HitText. hitSound, hit Limiter, and new rig and new animations

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Duck Sprint and Block

Duck Sprint and Block

Today I added Duck, Block, and Sprint

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Jump and run

Jump and run

Mack learns how to run and walk... end he is pretty good at it.

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Congratulations to the winners of the BGMC

Congratulations to the winners of the BGMC

Congratulations to the winners of the BGMC 24!

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older ego, newer ego

older ego, newer ego

Manic Mac`s evolution. We decided to give him a little bit more expressions and even a few fingers... the more limbs you have to loose the harder you'll fighting, right?

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Manic Macks Systems explained

Manic Macks Systems explained

Jacob explains the game mechanics used for our demo so far.

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4th place BGMC

we could´ve done better - we will, stay tuned ;)

05/02/2017
 

BGMC end

The entry has been submitted along 10 other games, still a little sad that we were not able to implement everything we wanted to, but still very happy that we were able to achieve so much in such a short amount of time. We can´t await the official results, wish us good luck guys! In case you have not voted yet: https://blenderartists.org/forum/showthread.php?420757-BGMC-24-Vote-for-your-favorite-game!

04/24/2017
 

BGMC

The initial project starts as an entry for the annual Blender Game Making Contest. Jacob Merril as Lead Programmer of the Project, Konrad Dakowicz as the Lead Artist. We have one week to accomplish this task!

04/16/2017
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